/******************************************************************************/
struct NetItem // net item
{
   Game::ObjParamsPtr obj;

   // manage
   void create(Str file);

   // network
   virtual void   compress(File &f); //   compress data so it can be sent  using network connection
   virtual void decompress(File &f); // decompress data from data obtained using network connection

   // io
   void save(File &f); // save item to   file
   Bool load(File &f); // load item from file, false on fail

   NetItem();
};
/******************************************************************************/
